Animators work on animations and on the visualisation of drawn or modeled characters and scenery in film, television, advertising, computer games and multimedia. Animation requires creative skills to bring characters to life by conveying personality, movement and feeling to their animations. They also have to reflect nuances in the script, timing of voice- overs, special effects and soundtrack.
There are four main techniques of animation. In principle, the animator’s role is the same for all techniques, with the differences being in the tools used and some of the skills required:
animation process involves several stages. On larger
productions these stages may be distinct job roles, and
each role may even have its own assistant; on smaller
productions several roles may be covered by the same
person, or may not be required at all:
Animation director – is responsible for the production process from start to finish. They liaise with clients in the planning, design and implementation of the brief. They oversee the animation team and coordinate the teams' workload to ensure that the job is completed on time and on budget.
Storyboard artist – visualises scripts by sketching out sequences to create a continuous blueprint from which concepts, characters and timings are developed. Several revisions may be done before a final storyboard is agreed for production. Some productions also use storyboard assistants to clean up rough drawings, or complete partly-drawn panels.
Layout artist – plans the technical set-up of each scene to take into account camera angles, positioning and backgrounds with reference to storyboards. They may work with background painters rendering background detail to produce the required colour depth, contrast, texture, light and shadow.
Key or lead animator, animator and assistant, and in- betweener - develop the movement, gestures and expressions of characters to match instructions laid out at the storyboard stage. This includes refining (cleaning up) initial ideas and drawings and colouring final versions ready for filming.
Compositor – combines all the visual layers or elements (cels, backgrounds, effects) within each frame ready for filming.
The Skillset Careers website (see Further Information) has more detailed information about each specific job role within the animation industry in both the film and computer games sectors.
Animators normally work on particular projects like films, TV series or specials, shorts, commercials, games or websites. Projects vary in length from weeks to many years. It is common for animators to be employed on a freelance contract basis by animation production companies. Overtime and unsocial hours are common to meet filming schedules. The work is mainly office or studio based, often working with computers.
There are regular meetings with clients to monitor progress on a project, so some travel may be required.
As an animator, you should:
Most opportunities are with animation production companies, working in computer games development, television, music video and film production. Contracts are often short-term and ad-hoc. There is scope for freelance work.
Whilst the demand for traditionally drawn 2-D work has fallen, the demand for people with computer animation skills has grown although there is still no substitute for good graphic skills. The wider the range of skills an animator can offer, the more employment options are available.
There is the possibility of working overseas in Europe and the United States.
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